Your critter hatches knowing nothing. It has one life.
Critter Arena is a duelling game about what you do after you win. Beat another trainer's critter and you get a choice nobody enjoys making: ABSORB it and take its strength for your own, or show MERCY and walk away with the coins.
Absorbing is how you grow. Every critter you eat makes yours bigger, stronger, and closer to becoming something else entirely — two bloodlines fuse into a third, and the thing that stands up afterwards is a critter that did not exist before you made it. There are 138 of them to be found this way. Mercy pays better today and costs you tomorrow.
Lose, and it is over. No revives, no continues. Your critter's record ends, its career winnings are counted, and the next egg is somebody new.
— ONE LIFE. A critter that dies is gone. A long run is something you earned.
— EAT OR SPARE. Every win is a decision between power and money.
— 138 CRITTERS. Fuse bloodlines to reach forms you cannot hatch.
— REAL FIGHTS. Matched against a trainer with exactly your number of battles, and the sim decides it — nothing is weighted in your favour.
— TAP YOUR FINISHER. Your critter swings on its own. The ultimate is yours to spend.
— RETIRE ON YOUR TERMS. Cash a champion out and it lives in your barn instead of dying in the dirt.
Hatch something. See how far it gets.
Hatch a critter, win fights, and eat what you beat to evolve. Death is forever.